Visualizing the Theory of Constraints with a Video Game
In his book The Goal, Eliyahu Goldratt explores the Theory of Constraints (TOC).
TOC posits: in any system, there is at least one constraint holding back throughput. Attempting to improve throughput anywhere besides the constraint makes the problem worse.
What does this have to do with a video game about trains?
While on the surface it’s just a game, Mini Metro is actually a great sandbox for practicing Goldratt’s ideas.
Let’s explore:
Read: Visualizing the Theory of Constraints with Mini Metro (external link)
I wrote this piece as a guest post on Tiago Forte’s Praxis blog. Tiago is a productivity writer but you won’t find any ’life-hacks’ or trite motivational quotes on the site. His human-centered approach to work is refreshing and effective.
If you have any questions, send me a message: james@jamesstuber.com or @uberstuber